AI Insights · Timothy · July 2021
Top 5 Boxing Games Performance in Slovenia - Q2 2021
Discover the performance trends of the top 5 boxing games on a unified platform in Slovenia during Q2 2021, including downloads, revenue, and active users.
The second quarter of 2021 saw varying performances for the top 5 boxing games on a unified platform in Slovenia. Here’s a detailed look at the trends in downloads, revenue, and active users for these popular apps.
Boxing Star: Real Boxing Fight experienced notable fluctuations in its weekly revenue, peaking at $70 in the week of May 31. Throughout the quarter, weekly revenue showed a general upward trend, particularly in the latter half of the period. Weekly downloads ranged from 36 to 94, with a notable increase to 71 in the final week of June. Active users saw a dip early in the quarter but rebounded to 225 by the end of June.
EA SPORTS™ UFC® had a mixed performance. Revenue peaked at $45 in the week of May 17, with other significant spikes in early May and late June. Weekly downloads remained relatively stable, fluctuating between 41 and 67. The app maintained a consistent number of active users, hovering around the mid-200s throughout the quarter.
Burrito Bison: Launcha Libre saw its highest revenue of $45 in early May, with another peak of $34 in mid-June. Downloads varied from 15 to 99, with a notable spike in late May. Active users were generally stable, with a slight increase in May, peaking at 187.
Topps® WWE SLAM: Card Trader showed a brief surge in revenue, reaching $102 in the week of May 10. However, downloads and active user data were minimal and did not show significant trends.
Real Boxing 2 had a modest performance in terms of revenue, peaking at $30 in mid-May. Downloads ranged from 40 to 86, with a gradual increase towards the end of the quarter. Active users remained fairly stable, with minor fluctuations, ending the quarter at 83.
For more insights and detailed data on the performance of these boxing games, visit Sensor Tower.